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The ID is used by the game to link to an object. From here on, I will refer to the unit as “Sam”. Since the unit is so important, go ahead and choose the name wisely. In here, you can specify some information about the object you just created. When you create the object, a properties window will pop-up. You can also duplicate another object, but this would copy things from other units and the point of this is to make it all from scratch. However, for my keyboard layout, it’s ctrl + the key to the right of zero. So if you have the Units tab open, you want to right-click on the object list and press “Add Unit.”.
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To create an object in the data editor, right click in the object list and press “Add *Type*.” where *Type* is the object type of the tab you have selected. Therefore, it is only logical that we start by creating it. The core of this entire tutorial is our unit. I will try to mark the parts where I do stuff.Ĭoming soon, I can't upload the files for some reason
#STARCRAFT 2 EDITOR COPY SECTIONS HOW TO#
In each section we will add some new feature to our unit.Īlso, I am sorry if some parts seem slow and boring, if you feel like you are experienced with editors but just want to go learn how to do stuff without all the long explanations of stuff, feel free to skim through the longer parts. The tutorial will be divided into several sections. If your buttons doesn’t look like this you will have some problems following the tutorials since some things wont look the same. You can find it hereįor the rest of the tutorial, I will assume you have these options. If you don’t, I recommend you to go and read my other tutorial where I go through the basics. Since this is a data editor tutorial, I assume you know the absolute basics about the data editor. However, by explaining how to do it, I hopefully help introduce you to the data editor and show you how the different parts of the data editor interact with each other. That's rarely a good idea since it takes a lot more time than just copying a unit and modifying to your needs. I am not trying to tell you that you should make your units from scratch.
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This way, you can look through the table of contents and go learn about the parts you don’t know about. This might sound like a simple task but I will try to involve as many parts of the data editor as I possibly can. We’re going to create a custom unit from scratch. In this tutorial we will be going on a long journey. I'm celebrating my 1000th post by writing a HUGE tutorial.